All in a day's work.
I'm setting this up because my hobby - game development and generally screwing around with game developmentey stuff - involves a lot of work but rarely gives me an outlet to show people the work I'm doing, as many of my projects don't become a marketable product. But I often come up with some neat stuff so I figured I'd share it here. Maybe it'll help someone. Or maybe my crappy code will give someone a laugh.
I currently have a few projects on my table; I'll go into detail on them as I work on them. Currently, my newest project is a recreation/update to an old PC game I used to love as a kid: The 1994 shooter-driving sim Quarantine. Set in a dystopian prison city, you drive a weapon-encrusted hovercab to survive and find a way to freedom - kind of like Grand Theft Auto meets Escape from New York. I had largely forgotten how great - if flawed - this game was until I saw a review for it on Ross's Game Dungeon, a YouTube series I can't recommend highly enough. The game hasn't necessarily aged well, but the concept and visual style gives the game a lot of charm.
Some of the things you'll probably see me blunder around with in this project are:
- Physics-based hover controls.
- Shader design that will BLOW YOUR MIND.
- Context-based ground detection.
- Designing a "point buy" item system I haven't personally seen before (stay tuned!)
- AI pathfinding for traffic.
- Unity's Entity Component System.
- Dynamic pedestrian behaviour.
- Probably some bewildered crying and/or panicking. I might not post much of that but rest assured that it's happening.
I also like to read! So, I may finish some of my posts with a segment I like to call
No comments:
Post a Comment