"What was your first step?" You ask. If you're familiar with game development, you may snarkily add, "Surely it was drafting a detailed game design document?"
Absolutely not, you fictional know-it-all.
For those who may not know, a game design document (GDD) is a high-level yet detailed write-up of everything you intend to put into your game. Not so much from a technical standpoint - there's a separate document for that - but your game's structure, control schemes, game world details, character bios, monetization/marketing strategies, and so forth would all be outlined here. It's the equivalent to the "production bibles" used by film companies to make sure their fictional world remains consistent and fleshed out.
So why not start with one? Surely, you've started with an idea - why not get that down on paper before you lose it?
Fair point - keep some notes. Have a scratch pad handy to get down those rough, unrefined ideas. But let them stew before you commit them to a more formal document. You may find that, after a week of mulling it over, your talking sandwich sidekick isn't as funny as it initially seemed, or that on reflection, one of your fundamental game mechanics isn't as fun as it sounded while drifting off to sleep three weeks ago.
I'll give you a concrete example related to my Quarantine project:
The original Quarantine had a really neat diegetic ui:
Quarantine screenshot from MobyGames |
Which, to be fair, isn't a bad thing. After all, a GDD is meant to be a living document - it should be frequently updated - but the more poorly-thought info that goes into the document means more room for missed corrections.
There's another reason starting with a GDD may be a poor choice for you: Motivation. You could spend so much time planning and detailing your project that you don't actually spend time working on it, and you lose the momentum you need to continue on. That's a big problem for me personally; I start projects strong, and lose steam along the way, eventually being replaced by a new project.
Memes. amirite? From Reddit. |
Of course, your mileage may vary. But in general, my advice would be to find something you look forward to doing and start prototyping. It may end up changing your vision, or details thereof.
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